Tuesday, December 1, 2015

Termidon- the defender of terman warrens

Termidon


The one class which is not easily adapted by tweeking another class is the Termidon or Termen Defender.  This is a build off of the Eldritch knight.

Termidons combine the martial mastery of fighters with an alchemical ability to alter their own bodies to produce spell-like effects. This limits their spell choice to those that focus on acid, poison, or alterations of their internal chemistry.

Spellcasting:

 When you reach 3rd level, you gain the ability to cast spells.

Cantrips. You learn two cantrips from the eldritch knight spell list. You learn additional Termidon cantrip at 9th level, and a fourth at 15th level.

Spell Slots. The Termidon Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.  For example, if you know the 1st-level spell chromatic orb (acid or poison) and have a 1st-level and a 2nd-level spell slot available, you can cast chromatic orb using either slot.

Spells Known of 1st-Level and Higher. You know two 1st-level spells of your choice from the Termidon spell list.  The Spells Known column of the Termidon Spellcasting table shows when you learn more Termidon spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 6th level in this class, you can learn one new spell of 1st or 2nd level.

 .. Additionally, when you gain a level in this class, you can choose one of the Termidon spells you know and replace it with another spell from the Termidon spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability. Constitution is your spellcasting ability for your Termidon spells, since you learn your spells through alterations to your own body through alchemy. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for an Termidon spell you cast and when making an attack roll with one.

 Spell save DC = 8 + your proficiency bonus + your Constitution modifier
 Spell attack modifier = 10 + your proficiency bonus + your Constitution modifier

Frontal Gland. At 3rd level, you develop a glandular pore in your forehead.  This will be the focus of the alchemical alterations of your body to produce spell effects.  Your spells do not require components and may be cast as long as this structure is undamaged.

War Alchemy. At 7th level, when you use your action to cast a cantrip, you may make one weapon attack as a bonus action.

Pack Tactics. At 10th level, you have advantage against a target if at least one of your allies is within  5 feet and is not incapacitated.

Vulnerable Strike. At 15th level, your strike damages a creature in a way that makes it vulnerable to acid or poison.  When you hit a creature, that creature has disadvantage on the next saving throw it makes against a spell you cast that causes acid or poison damage before the end of your next turn.

Improved War Alchemy. At 18th level, when you use your action to cast a spell, you may make one weapon attack as a bonus action.

Termidon Spellcasting
Fighter      Cantrips       Spells      —Spell Slots per Spell Level—
Level         Known         Known          1st 2nd 3rd  4th  5th
     
3rd               2                   3                 2   —   —   —   —
4th               2                   4                 3   —   —   —   —
5th               2                   4                 3   —   —   —   —
6th               2                   4                 3   —   —   —   —
7th               2                   5                 4   2    —   —   —
8th               2                   6                 4   2     1    —   —
9th               2                   6                 4   2     2    —   —
10th             3                   7                 4   3     3    —   —
11th             3                   8                 4   3     3    —   —
12th             3                   8                 4   3     3    —   —
13th             3                   9                 4   3     3     2    —
14th             3                 10                 4   3     3     2    —
15th             3                 10                 4   3     3     2    —
16th             3                 11                 4   3     3     3    —
17th             3                 11                 4   3     3     3    —
18th             3                 11                 4   3     3     3    —
19th             3                 12                 4   3     3     3     1
20th             3                 13                 4   3     3     3     1

Termidon Spell list
Some spells are limited to Acid or Poison damage.  Some spells require a shift to Acid damage from another type to reflect a different mode of action.  For example as switch to acid damage turns Aganazzar's Scorcher into a stream of acid like Black Dragon breath.  Many spells can only be cast upon your self to reflect the ability to use alchemy to heal or resist damage.

Cantrips
       Acid Splash
       Poison Spray

Level 1
       Chromatic Orb (Acid or Poison)
       Cure Wounds (self)
       Ensnaring Strike (Sticky glob causing Acid not piercing damage)
       False Life
       Fog Cloud
       Goodberry
       Grease
       Hellish Rebuke (Range touch, acid damage)
       Heroism (self)
       Absorb Elements (Acid or Poison)
       Ray of sickness

Level 2
       Anagazzar’s Scorcher (stream of Acid not fire damage)
       Alter Self
       Barkskin (Chitin)
       Blindness
       Darkvision (self)
       Enhance Ability (self)
       Enlarge/Reduce (self)
       Lesser restoration (self)
       Protection from Poison (self)
       Web

Level 3
       Elemental Weapon (Acid)
       Feign Death
       Haste (self only)
       Protection from Energy (Acid or Poison)

 Level 4
       Vitriolic Sphere
       Death Ward
       Elemental bane (acid)
       Freedom of movement

 Level 5
       Contagion
       Greater Restoration
       Cloudkill
       Regenerate

No comments:

Post a Comment