A player character race for D&D 5th edition based on the complex biology and society of termites.
Tuesday, December 1, 2015
Termidon- the defender of terman warrens
The one class
which is not easily adapted by tweeking another class is the Termidon or
Termen Defender. This is a build off of the Eldritch knight.
Termidons combine the martial mastery of fighters with an alchemical ability to
alter their own bodies to produce spell-like effects. This limits their spell
choice to those that focus on acid, poison, or alterations of their internal
When you reach 3rd level, you gain the ability to cast spells.
Cantrips. You learn two cantrips from the eldritch knight spell list.
You learn additional Termidon cantrip at 9th level, and a fourth at 15th
Spell Slots. The Termidon Spellcasting table shows how many spell slots
you have to cast your spells of 1st level and higher. To cast one of these
spells, you must expend a slot of the spell’s level or higher. You regain all
expended spell slots when you finish a long rest. For example, if you
know the 1st-level spell chromatic orb (acid or poison) and have a 1st-level
and a 2nd-level spell slot available, you can cast chromatic orb using either
Spells Known of 1st-Level and Higher. You know two 1st-level spells of
your choice from the Termidon spell list. The Spells Known column of the Termidon
Spellcasting table shows when you learn more Termidon spells of your choice.
Each of these spells must be of a level for which you have spell slots. For
instance, when you reach 6th level in this class, you can learn one new spell
of 1st or 2nd level.
.. Additionally, when you gain a level in this class, you can choose one
of the Termidon spells you know and replace it with another spell from the
Termidon spell list, which also must be of a level for which you have spell
Spellcasting Ability. Constitution is your spellcasting ability for your
Termidon spells, since you learn your spells through alterations to your own
body through alchemy. You use your Constitution whenever a spell refers to your
spellcasting ability. In addition, you use your Constitution modifier when
setting the saving throw DC for an Termidon spell you cast and when making an
attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Constitution modifier
Spell attack modifier = 10 + your proficiency bonus + your Constitution
Frontal Gland. At 3rd level, you develop a glandular
pore in your forehead. This will be the focus of the alchemical
alterations of your body to produce spell effects. Your spells do not
require components and may be cast as long as this structure is undamaged.
War Alchemy. At 7th level, when you use your action
to cast a cantrip, you may make one weapon attack as a bonus action.
Pack Tactics. At 10th level, you have advantage against a target if at
least one of your allies is within 5 feet and is not incapacitated.
Strike. At 15th level,
your strike damages a creature in a way that makes it vulnerable to acid or
poison. When you hit a creature, that creature has disadvantage on the
next saving throw it makes against a spell you cast that causes acid or poison
damage before the end of your next turn.
Alchemy. At 18th level,
when you use your action to cast a spell, you may make one weapon attack as a
Spells —Spell Slots per Spell Level—
Known 1st 2nd 3rd
Some spells are
limited to Acid or Poison damage. Some spells require a shift to Acid
damage from another type to reflect a different mode of action. For
example as switch to acid damage turns Aganazzar's Scorcher into a stream of
acid like Black Dragon breath. Many spells can only be cast upon your
self to reflect the ability to use alchemy to heal or resist damage.
Chromatic Orb (Acid or Poison)
Cure Wounds (self)
Ensnaring Strike (Sticky glob causing Acid
not piercing damage)
Hellish Rebuke (Range touch, acid damage)
Absorb Elements (Acid or Poison)
Anagazzar’s Scorcher (stream of Acid not
Enhance Ability (self)
Lesser restoration (self)
Protection from Poison (self)
Elemental Weapon (Acid)
Haste (self only)
Protection from Energy (Acid or Poison)
Elemental bane (acid)
Freedom of movement